I have a terrain GameObject in-game. I want to apply 4 different textures to it based on a 4-channel RGBA splatmap that I have created in Photoshop.
How do I link this splatmap to my terrain object? I've Google'd this extensively for a couple of days now, and all I could find was information on how to create splatmaps. I need to know how to apply it to the terrain once it has been created.
Thanks.
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